I'm a senior Game Development major at Scad, looking for job opportunities designing game systems and narrative content.
Gaming Portfolio
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Sloppy Ice - design doc
Created for Applied Game Design 2008 under the supervision of Brenda Brathwaite. Our team of five created a game aesthethic, combat systems, Wiimote control scheme, menu UI and concept art. Image links to the Sloppy Ice website.
Download Sloppy Ice zip file (3.7mb)
September - November 2008
Stream - digital game
Digital collaboration between myself and Travis Hubbard, in honor of my grandfather who passed away earlier this year.
January - March 2009
systemFail - board game
You are trying to remotely install a virus on Jack Thompson’s computer so you can become the most l33t hacker ever. But other hackers are tying to beat you to it! Overwrite their data with your own chunks of code and crash his system.
May 2008
Temple of Nanina - game level
This is a level designed for Dreamshifter, my game narrative. I built the level with the Oblivion Construction Set and learned that a pipeline is important to fit meshes together and populate the level. Quest is partially implemented.
February 2008
Dreamshifter - design doc
Level design document for a level of my game narrative. It details a branching questline, complete with dialogue and descriptions of missions, characters, locations and items.
February 2008
image fromDigital Blasphemy
Nondigital Rulesets
Rules for Going Going Gone and Loyalty - two games created with friends and prototyped nondigitally.
February - March 2009
image fromWinning Supplies
© Gwendolyn Murray 2009 - Thanks for visiting!





