I'm a senior Game Development major at Scad, looking for job opportunities designing game systems and narrative content.

 

Gaming Portfolio

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Sloppy Ice

Sloppy Ice - design doc

Created for Applied Game Design 2008 under the supervision of Brenda Brathwaite. Our team of five created a game aesthethic, combat systems, Wiimote control scheme, menu UI and concept art. Image links to the Sloppy Ice website.

Download Sloppy Ice zip file (3.7mb)

September - November 2008

 

Stream

Stream - digital game

Digital collaboration between myself and Travis Hubbard, in honor of my grandfather who passed away earlier this year.

 

Play the game!

January - March 2009

 

systemFail

systemFail - board game

You are trying to remotely install a virus on Jack Thompson’s computer so you can become the most l33t hacker ever. But other hackers are tying to beat you to it! Overwrite their data with your own chunks of code and crash his system.

May 2008

 

Temple of Nanina

Temple of Nanina - game level

This is a level designed for Dreamshifter, my game narrative. I built the level with the Oblivion Construction Set and learned that a pipeline is important to fit meshes together and populate the level. Quest is partially implemented.

February 2008

 

Dreamshifter

Dreamshifter - design doc

Level design document for a level of my game narrative. It details a branching questline, complete with dialogue and descriptions of missions, characters, locations and items.

Download .doc file

February 2008

 

image fromDigital Blasphemy

 

Nondigital Rulesets

Nondigital Rulesets

Rules for Going Going Gone and Loyalty - two games created with friends and prototyped nondigitally.

February - March 2009

 

image fromWinning Supplies

 

© Gwendolyn Murray 2009 - Thanks for visiting!